Fixed keybinds being lost if they contain semicolons.Fixes towards certain files not loading from inside maps.We are releasing a small patch today with some minor fixes. Fixed crashes with NPC nodes after cleaning up the map.Bumped "insane reference count" threshold 10x.Fixed crashes with deleting ai_network entity.Fixed Gravity Gun leaking material reference count.Fixed crashes when failing to create entities for fire entity.Fixed a crash when failing to create child ents for point_spotlight.Fixed a crash when failing to create a fish entity.Fixed crash when try to push a NULL ITexture. ![]() Fixed several security issues reported on HackerOne. ![]() Added overflow/underflow safeguards to render.Push/PopRenderTarget functions.Made LuaMesh.BuildFromTriangles correctly modify the mesh when used on an already generated mesh - This is now only permitted when the vertex count matches between existing mesh, and the new mesh.Made GM:OnLuaError available on client and server.Made the BSP whitelist case insensitive.Shutdown HTML after VGUI - hopefully fixes a rare crash on game exit.Removed unused DLLs from game's folder - bugreporter.dll, sixense.dll, headtrack_oculus.dll.Made Entity.PhysicsInitMultiConvex throw type errors when given invalid input. ![]() Servers and clients are recommended to update as soon as possible. We are releasing a small patch today with some security fixes.
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